Building Game Worlds Since 2019

We started with a simple belief — that anyone can learn to create compelling 3D environments when given proper foundation and genuine support. What began as weekend workshops in a small Yilan studio has grown into comprehensive programs that prepare students for real industry challenges.

Our approach isn't about quick fixes or trendy techniques. It's about understanding the core principles that make games memorable and environments believable.

How We Started

Back in 2019, I was working on architectural visualization projects and noticed something interesting. Students from local universities had all the technical skills but struggled with spatial storytelling — the ability to make spaces feel lived-in and purposeful.

That observation led to our first experimental workshop. We focused on one simple question: What makes a room feel like someone actually lives there? The results were remarkable. Students who had been creating sterile environments suddenly produced spaces with personality and narrative depth.

Those workshops evolved into our current programs, but the core philosophy remains unchanged. Technical skills serve the story, not the other way around.

Early workshop session showing students working on environmental storytelling techniques

What Drives Our Teaching

Three principles guide every lesson, every project, and every student interaction we have.

Foundation First

Before diving into complex workflows, we establish solid understanding of spatial relationships, lighting principles, and visual composition. These fundamentals support everything else.

Practical Application

Every concept gets tested through hands-on projects that mirror real industry scenarios. Students work with actual constraints and deadlines they'll encounter professionally.

Individual Growth

We recognize that each student brings different strengths and learns differently. Our programs adapt to support various learning styles and career goals.

Meet Your Instructors

Our teaching team combines industry experience with genuine passion for education. We've worked on commercial projects and understand what students actually need to succeed.

Henrik Johansson, Lead Instructor at Extrondox

Henrik Johansson

Lead Instructor

Henrik spent seven years creating environments for architectural visualization before transitioning to game development. His background helps students understand how architectural principles apply to virtual spaces. He has an unusual ability to explain complex spatial concepts in ways that actually make sense.

Astrid Kowalski, Technical Director at Extrondox

Astrid Kowalski

Technical Director

Astrid handles the technical curriculum and ensures our programs stay current with industry tools and practices. She previously worked as a technical artist for mobile game studios and brings practical knowledge of optimization and workflow efficiency.

Our Teaching Process

How we guide students from basic concepts to portfolio-ready work over the course of our program.

1

Foundation Building

Students learn core principles of 3D space, lighting theory, and composition. We cover the basics that support all advanced techniques. This phase focuses on understanding rather than memorizing procedures.

2

Tool Mastery

With solid fundamentals in place, students develop proficiency with industry-standard software. We emphasize efficient workflows and practical techniques that save time in real projects.

3

Portfolio Development

Students create polished pieces that demonstrate their skills and understanding. Each project receives individual feedback and guidance toward professional presentation standards.

Student workspace showing progression from concept sketches to final 3D renders