Master 3D Game Design From Ground Up

Build real skills that matter in today's game industry. Our hands-on approach focuses on practical techniques you'll actually use – no fluff, just solid fundamentals that open doors.

Explore Our Program
Advanced 3D modeling workspace showcasing professional game development environment

Core Skills Development

3D Modeling
Texturing
Animation
Lighting Design

Why Start With Fundamentals?

After working with dozens of aspiring game artists, I've noticed something interesting. Those who rush straight into advanced techniques often hit walls they can't explain. Meanwhile, students who master the basics first? They solve problems faster and create work that stands out.

Think about it this way – you wouldn't build a house without understanding how foundations work. Game design follows the same logic. When you really understand polygon flow, UV mapping, and light behavior, you start seeing solutions where others see obstacles.

The difference between knowing a tool and understanding the principles behind it becomes obvious when deadlines hit and you need to troubleshoot quickly.

Our approach focuses on building that deep understanding first. You'll spend time with each concept until it clicks, then apply it in realistic project scenarios. By the end, these techniques feel natural – which is exactly where you want to be when entering the industry.

Program Benefits

Portfolio Development
Create 3-5 professional pieces
Industry Software
Maya, Blender, Substance Painter
Flexible Schedule
Evening and weekend options

Your Learning Journey

Each phase builds naturally on the previous one. Most students find this progression feels logical rather than overwhelming.

1
Foundation Building
Start with basic 3D concepts and navigation. You'll model simple objects to get comfortable with the workspace before moving to more complex shapes. Most people need about two weeks to feel confident here.
2
Technical Skills
Learn proper topology and UV unwrapping techniques. This is where things get interesting – you'll understand why some models work beautifully in games while others cause problems.
3
Visual Enhancement
Dive into texturing and material creation. Students often say this is when their work starts looking professional rather than just technically correct.
4
Bringing Life to Assets
Animation fundamentals and lighting techniques. By this stage, you're creating complete scenes that could fit into actual game projects.

Learn From Industry Experience

Real game development moves fast. Deadlines are tight, requirements change, and you need to deliver quality work consistently. That's the environment our curriculum prepares you for.

Rather than academic exercises, you'll work on projects that mirror actual studio workflows. You'll learn to optimize models for different platforms, work within polygon budgets, and create assets that integrate smoothly with existing game systems.

The techniques you master here are the same ones used in major game studios across Taiwan and internationally. When you're ready to apply for positions, your portfolio will demonstrate practical skills that employers recognize immediately.

Henrik Søndergaard, lead 3D artist and program instructor

Henrik Søndergaard

Lead Instructor & Industry Veteran
"I spent eight years in studio environments before starting to teach. The gap between school projects and professional work is real, but it doesn't have to be overwhelming. When students understand the why behind each technique, they adapt much faster to studio demands."
Professional 3D character modeling demonstration showing advanced topology techniques
Game environment asset creation workflow showcasing lighting and composition

Comprehensive Curriculum Overview

3D Modeling Mastery
6 weeks intensive
  • Polygon modeling techniques
  • Topology optimization
  • Hard surface modeling
  • Organic shape creation
Texturing & Materials
4 weeks hands-on
  • UV mapping strategies
  • PBR workflow basics
  • Substance Painter techniques
  • Texture optimization
Animation Principles
5 weeks practice
  • Keyframe animation
  • Rigging fundamentals
  • Character movement
  • Environmental animations
Lighting & Composition
3 weeks focus
  • Scene lighting setup
  • Mood and atmosphere
  • Render optimization
  • Portfolio presentation
Student work showcase displaying final project results and portfolio quality achievements

Next Program Starts

Application Deadline March 15, 2025
Program Duration 18 weeks
Class Schedule Tue/Thu 7-10 PM
Start Date April 8, 2025
View Full Details Ask Questions
Admissions advisor Tomás Krejčí available for program consultation and enrollment questions
Tomás Krejčí
Program Coordinator